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<TITLE>CFP: DIMEA 2008 - 3rd International Conference on Digital Interactive Media in Entertainment and Arts</TITLE>
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<P> <FONT SIZE=2>===================================================================<BR>
CALL FOR PAPERS<BR>
<BR>
3rd International Conference on Digital Interactive Media in Entertainment and Arts<BR>
DIMEA 2008<BR>
<BR>
10-12 September 2008<BR>
Athens Information Technology (AIT), Athens, Greece<BR>
Conference Web site: <A HREF="http://www.dimea2008.org">http://www.dimea2008.org</A><BR>
<BR>
Paper and Art/Demos Submission Deadline: April 30ieth, 2008 <BR>
===================================================================<BR>
<BR>
The advances in computer entertainment, multi-player/online gaming, technology-enabled art,<BR>
culture and performance have created new forms of entertainment that attract, immerse and<BR>
absorb their participants. The phenomenal success of such a "culture" to initiate a mass<BR>
audience in patterns and practices of its own consumption has supported the evolution of<BR>
an enormously powerful mass entertainment, digital art and performance industry extending<BR>
deeply into every aspect of our lives, leading further to major societal and business<BR>
contacting changes.<BR>
<BR>
The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA),<BR>
in cooperation with ACM, is the premier forum for the presentation of societal, business<BR>
and technological advances and research results in cross-disciplinary areas related with<BR>
digital interactive media in entertainment, art and creative technologies. This conference<BR>
is dedicated to build common ground between research, design and development, learning<BR>
and collaboration in its myriad digital media forms: one of its many objectives is the<BR>
exploration of 'play & learn', demonstrating new arenas and applications for digital<BR>
gaming and incorporating leading edge technologies, designs and models in our changing<BR>
views about what is involved in gaming.<BR>
<BR>
DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special<BR>
Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the<BR>
Society for Excellence and Innovation in Interactive Experience Design (InExDe)<BR>
<BR>
DIMEA 2008 will bring together academics, technologists, artists, designers, and<BR>
industry representatives to address and advance the leading edge of new digital and<BR>
interactive media. Who should attend: Academics, Animators, Artists, Designers,<BR>
Developers, Educators, Engineers, Game Designers, Industry Professionals, Media Industry,<BR>
Video Producers, Directors, Writers, Performers, Photographers, Videographers,<BR>
Researchers, Students. Anyone who wants to be inspired to adopt advanced ways in<BR>
industry, society, business, research and teaching, expand their knowledge on a wide<BR>
variety of topics within the field of digital media, network with cross-disciplinary<BR>
experts from digital media professionals to academic experts, and evolve with this<BR>
ever-changing field!<BR>
<BR>
The following, non exclusive, topics are called for:<BR>
<BR>
- Entertainment, Art and Technology<BR>
Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice,<BR>
Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia<BR>
and Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games,<BR>
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,<BR>
e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums<BR>
<BR>
- New Media Emerging Technologies<BR>
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones,<BR>
Social and Interactive Computing Applications, Collaborative Spaces/Environments,<BR>
Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization,<BR>
Context-aware Environments and Devices, Immersive Learning Experiences, Communication<BR>
Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media,<BR>
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI<BR>
<BR>
- Code Art<BR>
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art<BR>
<BR>
- Digital Visual and Auditory Media<BR>
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing,<BR>
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and<BR>
Composition, Graphics and Animations, Digital Comics<BR>
<BR>
- Moving Media<BR>
Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies<BR>
<BR>
- Culture of New Media<BR>
Network Culture, Philosophy of New Media, Digital Identity<BR>
<BR>
- Interactive Stories<BR>
Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive<BR>
Television and Cinema, Game Design and Storytelling<BR>
<BR>
<BR>
SUBMISSIONS<BR>
<BR>
Full Paper Submissions<BR>
======================<BR>
Prospective authors are invited to submit full technical papers of not more than<BR>
8 pages, including tables, figures and references. Papers should present original<BR>
research related to the above mentioned scientific areas, not published elsewhere.<BR>
Full paper submissions should adhere to the ACM SIG Proceedings style guidelines.<BR>
The respective templates may be found at: <BR>
<BR>
<A HREF="http://www.acm.org/sigs/pubs/proceed/template.html">http://www.acm.org/sigs/pubs/proceed/template.html</A><BR>
<BR>
Please use the style "Strict Adherence to SIGS style - (Sheridan Printing)" on that<BR>
page.<BR>
<BR>
Demo/Art/Game Submissions<BR>
=========================<BR>
Practitioners in the DIMEA2008 areas are invited to submit not more than 1 page<BR>
short description of their Digital Art Work/Demo/Game to be considered for<BR>
demonstration at DIMEA2008.<BR>
<BR>
Papers or Demo/Art/Game short descriptions may be submitted electronically at the<BR>
DIMEA2008 online paper submission service. Until the online paper submission system<BR>
is opened up to prospective authors and practitioners, papers or demo/art/game short<BR>
descriptions may be submitted by e-mail to: sots@ait.edu.gr<BR>
<BR>
In either submission process, authors are advised to contact the Conference Organizers<BR>
(sots@ait.edu.gr), in case they have not received an acknowledgement of paper receipt<BR>
within two days of submission.<BR>
<BR>
Full papers will be peer-reviewed by at least two reviewers from the International<BR>
Technical Program Committee in a single-blind process. Demo/Art Work/Game submissions<BR>
will be reviewed by the respective Chairs and their formulated committees.<BR>
<BR>
Tutorials and Seminars, Special Sessions, Exhibitions and Industrial Demos will<BR>
additionally be organized during DIMEA2008.<BR>
<BR>
<BR>
IMPORTANT DATES<BR>
<BR>
Full Paper Submission: April 30, 2008 Demo/Art Work/Game Submission: April 30, 2008<BR>
Notification of Acceptance: May 30, 2008 Camera-ready Paper Submission: June 15, 2008<BR>
<BR>
<BR>
CONFERENCE SPONSORSHIP CALL<BR>
<BR>
Sponsorship offers an effective way of demonstrating your interest in and commitment<BR>
to digital interactive media technologies and their impact in diverse applications<BR>
fields spanning the entertainment and art areas. Corporate sponsorship can offer<BR>
companies publicity and the ability to influence current and future leaders in digital<BR>
interactive media technologies research and development. We will recognize and acknowledge<BR>
the generosity of all of our sponsors on the DIMEA 2008 website (www.dimea2008.org) and<BR>
in the conference program (to be available in print and on-line).<BR>
<BR>
Please send an e-mail to sots@ait.edu.gr , kpro@ait.edu.gr , mpal@ait.edu.gr if you would<BR>
like to pledge your sponsorship. More details can be found at: <A HREF="http://www.dimea2008.org">http://www.dimea2008.org</A><BR>
<BR>
<BR>
ORGANIZING COMMITTEE<BR>
<BR>
Honorary Conference Chair<BR>
Christos Halkias, AIT, Greece<BR>
<BR>
General Conference Chairs<BR>
Sofia Tsekeridou, AIT, Greece<BR>
Adrian David Cheok, ACM SIGCHI, National University of Singapore, Singapore<BR>
Konstantinos Giannakis, InExDe, Greece<BR>
John Karigiannis, InExDe, Greece<BR>
<BR>
Technical Program Chairs<BR>
Ryohei Nakatsu, Kwansei Gakuin University, Japan<BR>
Kevin Wong, Murdoch University, Australia<BR>
Thanassis Tiropanis, University of Southampton, UK<BR>
<BR>
Special Sessions Chairs<BR>
Krzysztof Walczak, Poznan University of Economics, Poland<BR>
Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece<BR>
<BR>
Art & Demos Chairs<BR>
Naoko Tosa, Kyoto University, Japan<BR>
Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology, Greece<BR>
Thomas Rist, University of Augsburg, Germany<BR>
<BR>
Local Arrangements Chairs<BR>
Sofia Tsekeridou, AIT, Greece<BR>
Aristodemos Pnevmatikakis, AIT, Greece<BR>
Konstantinos Giannakis, InExDe, Greece<BR>
John Karigiannis, InExDe, Greece<BR>
<BR>
Publications Chair<BR>
Aristodemos Pnevmatikakis, AIT, Greece<BR>
<BR>
Exhibitions Chairs<BR>
David Fuschi, Giunti Interactive Labs, Italy<BR>
Vassilis Kyriazis, Telmaco S.A., Greece<BR>
<BR>
<BR>
TECHNICAL PROGRAM COMMITTEE (tentative)<BR>
<BR>
Antonis Argyros, University of Crete, FORTH, Greece<BR>
Stephen Barrass, University of Canberra, Australia<BR>
Philip Branch, Swinburne University of Technology, Australia<BR>
Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA<BR>
Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy<BR>
Andrew Chiou, Central Queensland University, Australia<BR>
Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil<BR>
Nuno Correia, New University of Lisbon, Portugal<BR>
John Dack, Sonic Arts, Middlesex University, UK<BR>
Abdennour El Rhalibi, Liverpool John Moores University, UK<BR>
Chek Yang Foo, Temasek Informatics & IT School, Singapore<BR>
Lance Fung, Murdoch University, Australia<BR>
Anastasia Georgaki, University of Athens, Greece<BR>
Yutaka Ishibashi, Nagoya Institute of Technology, Japan<BR>
Arnav H. Jhala, North Carolina State University, USA<BR>
Carmen Juan, Technical University of Valencia, Spain<BR>
Haruhiro Katayose, Kwansei Gakuin University, Japan<BR>
Dimitrios Kontarinis, Velti SA, Greece<BR>
Michael Kwok, IBM, Canada<BR>
Peter Loh Kok Keong, Nanyang Technological University, Singapore<BR>
Artur Lugmayr, Tampere University of Technology, Finland<BR>
Moises Manas, Polytechnical University of Valencia, Spain<BR>
Nipan Maniar, University of Portsmouth, UK<BR>
Panos Markopoulos, Eindhoven University of Technology, Netherlands<BR>
Carsten Matysczok, UNITY AG, Germany<BR>
Ramon Molla Vaya, Technical University of Valencia, Spain<BR>
Peter Nelson, University of Edinburgh, UK<BR>
Elina M.I. Ollila, Nokia Research, Finland<BR>
Samir Otmane, Evry University, France<BR>
Narcis Pares, Universitat Pompeu Fabra, Spain<BR>
George Pavlidis, Cultural and Educational Technology Institute, Greece<BR>
Yusuf Pisan, University of Technology, Australia<BR>
Lazaros Polymenakos, Athens Information Technology, Greece<BR>
Cristina Portales, Polytechnic University of Valencia, Spain<BR>
Shri Rai, Murdoch University, Australia<BR>
Christian Reimann, Siemens AG, Germany<BR>
Gemma San Cornelio, Open University of Catalonia, Spain<BR>
Shigeru Sakurazawa, Future University-Hakodate, Japan<BR>
Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan<BR>
Isis Truck, University Paris 8, France<BR>
Lucia Vera, University of Valencia, Spain<BR>
Charles Woodward, VTT Technical Research Centre, Finland<BR>
R. Michael Young, North Carolina State University, USA<BR>
Sebastian Zander, Swinburne University of Technology, Australia<BR>
Suiping Zhou, Nanyang Technological University, Singapore<BR>
<BR>
______________________________<BR>
Dr. Sofia Tsekeridou<BR>
Assistant Professor<BR>
Athens Information Technology - AIT<BR>
Building B7, 19.5 km Markopoulo Ave.<BR>
PEANIA 190 02, Athens, Greece<BR>
Tel: +30 210 6682804 (Int.: 5804)<BR>
Fax: +30 210 6682703<BR>
E-mail: sots@ait.edu.gr<BR>
www.ait.edu.gr<BR>
<BR>
<BR>
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